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Bloxels - EDU Classroom Bundle - Turn Students into Video Game Creators - STEM K-12 Education
PLN 2170
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Bloxels is a simple yet powerful way for anyone to create characters, art, stories, and games to share with the world.
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Szczegóły Produktu
| Brand Name | Bloxels |
| Age Range Description | Kid |
| Manufacturer Minimum Age (MONTHS) | 96.00 |
| Global Trade Identification Number | 00865740000143 |
| Set Name | Bloxels EDU Classroom Bundle |
| Manufacturer | Pixel Press Technology LLC |
| UPC | 865740000143 |
| Manufacturer Part Number | 63103 |
| Number of Players | Up to 50 Students |
| Educational Objective | Game Design, Literacy, Mathematics |
| Power Source | Manual |
| Supported Battery Types | No batteries required |
| Operation Mode | Manual |
| Indoor Outdoor Usage | Indoor |
| Is Assembly Required | No |
| Theme | Game Design |
| Item Dimensions | 12 x 18 x 6 inches (30.5 x 45.7 x 15.2 cm) |
| Material Type | Plastic |
Dla kogo jest przeznaczony?
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Teachers in STEM
Ideal for educators introducing game design concepts and fostering creativity in STEM-focused curriculums.
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Students Interested in Tech
Perfect for tech-savvy students who enjoy gaming and wish to explore the fundamentals of game design.
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Interactive Learning Environments
Great for classrooms seeking to engage students with hands-on learning experiences in a collaborative atmosphere.
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Non-Tech Savvy Users
May not suit students or teachers who lack interest or experience in technology or video game creation.
OPIS PRODUKTU
Bloxels - EDU Classroom Bundle - Turn Students into Video Game Creators - STEM K-12 Education
Pytania i odpowiedzi klientów
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pytanie:
What does the EDU Classroom Bundle include?
odpowiedź: The EDU Classroom Bundle includes a variety of resources designed to help students create video games, such as software licenses, lesson plans, and project-based learning materials. These components facilitate hands-on learning experiences that engage students in STEM subjects. By providing a mix of tools and resources, educators can easily incorporate game design into their curriculum, enhancing creativity and technical skills. This bundle is perfect for classrooms looking to blend entertainment with education. -
pytanie:
How does this bundle promote STEM education?
odpowiedź: The bundle promotes STEM education by integrating critical thinking, problem-solving, and creativity through video game creation. Students learn coding, design principles, and project management while working on their games, facilitating a deeper understanding of STEM concepts. Educators can foster teamwork and collaboration among students, allowing them to explore various roles in game development, from designer to programmer. This interactive approach encourages engagement and makes learning STEM subjects more appealing. -
pytanie:
Is this bundle suitable for all grade levels?
odpowiedź: Yes, the EDU Classroom Bundle is designed for K-12 education, making it suitable for students across various grade levels. Resources are tailored to different skill sets and age groups, ensuring that everyone from beginners to more advanced students can benefit. The flexibility allows educators to adapt the materials to fit their teaching objectives, making it an inclusive resource for a range of classrooms. This adaptability is especially valuable in diverse learning environments. -
pytanie:
Can teachers customize the lessons included in the bundle?
odpowiedź: Absolutely! The lessons provided in the bundle are designed to be customizable, allowing teachers to align them with their specific curriculum goals. Educators can modify the content to cater to their students' needs, whether focusing more on coding skills or game mechanics. This flexibility enables personalized learning experiences, ensuring that students are not only engaged but also gaining the knowledge applicable to their interests and strengths. -
pytanie:
What age group is best suited for the video game creation aspect?
odpowiedź: The video game creation aspect of the bundle is well-suited for students aged 8 and up. Younger students can start with simple concepts and gradually progress to more complex designs as they gain confidence and proficiency. This graduated approach helps maintain engagement and interest, encouraging young learners to explore their creativity while developing technical skills. The platform is user-friendly, making it approachable for students at various stages of their education. -
pytanie:
Does the bundle require prior coding experience?
odpowiedź: No prior coding experience is necessary to use the EDU Classroom Bundle. The resources are designed to guide students through the learning process, providing them with step-by-step instructions and tutorials. These materials help demystify programming concepts and empower students to create their own games from day one. This accessibility means that even those with little to no background in coding can successfully engage with the bundle’s content. -
pytanie:
Are there any recommended platforms for using this bundle?
odpowiedź: The bundle is compatible with several platforms, including Windows, macOS, and various web-based systems. This versatility allows schools to utilize existing technology resources without the need for costly upgrades. It also enables collaboration between students using different devices. By offering resources that operate across multiple platforms, the bundle ensures that a wide range of classrooms can effectively implement its content, maximizing usability. -
pytanie:
Can this bundle be used for remote learning?
odpowiedź: Yes, the materials in the EDU Classroom Bundle can be effectively utilized for remote learning. The lessons are structured to be accessible for online use, providing opportunities for students to collaborate and create games from home. Educators can leverage video conferencing tools to facilitate discussions and group work. This adaptability is crucial for maintaining engagement and ensuring that students continue to learn effectively, even outside the traditional classroom setting. -
pytanie:
What are the benefits of teaching game design in the classroom?
odpowiedź: Teaching game design in the classroom offers numerous benefits, including enhancing creativity, fostering technical skills, and promoting teamwork. Game design encourages students to think critically, solve problems, and effectively communicate their ideas. Moreover, this hands-on approach keeps them engaged and motivated, making learning enjoyable. By incorporating game design into the curriculum, educators can prepare students for future careers in technology and the arts, connecting classroom learning to real-world applications. -
pytanie:
Where can I buy the EDU Classroom Bundle - Turn Students into Video Game Creators in Poland?
odpowiedź: You can purchase the EDU Classroom Bundle - Turn Students into Video Game Creators on Ubuy in Poland. Ubuy offers a user-friendly platform to find and acquire this educational resource, ensuring a smooth shopping experience. As a reliable e-commerce site, Ubuy provides a range of products tailored for educational purposes, including the latest tools to enhance learning in STEM education. Explore Ubuy to easily access this bundle and elevate your classroom experience.
Bloxels Early Childhood Education Materials Editorial Review
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PLN 2170
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Cechy i zalety
- Empower students to create games easily with Bloxels.
- Includes 50 Bloxels Student Accounts for classroom use.
- Access the EDU Hub for integrating into various subjects.
- Physical gameboards allow creative character building.
- Standards-aligned resources included for enhanced learning.
- Ideal for K-12 classrooms to foster creativity and engagement.
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